saraealexandre
(usa Insigne)
Enviado em 19/12/2010 - 23:29h
olha eu fiz tudo de novo e instalo um jogo de espaçonave
semptoshiba:~$ chromium
WARNING: could not read config file (/home/insigne/.chromium)
WARNING: could not read score file (/home/insigne/.chromium-score)
randomizing.
SDL initialized.
video mode set (bpp=32 RGB=888 depth=24)
-OpenGL-----------------------------------------------------
Vendor : NVIDIA Corporation
Renderer : GeForce 7100 / NVIDIA nForce 630i/PCI/SSE2
Version : 2.1.2 NVIDIA 177.80
Extensions :
GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_half_float_pixel GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_timer_query GL_EXT_vertex_array
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
------------------------------------------------------------
1 CDROM drive(s).
open /dev/[sound/]dsp: Device or resource busy
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! ATTENTION !! - one or more errors were encountered during audio check.
!! Audio will be disabled.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WARNING: could not read score file (/home/insigne/.chromium-score)
...startup complete.
high scores:
01/01/2000 nobody 250000
01/01/2000 nobody 200000
01/01/2000 nobody 150000
01/01/2000 nobody 100000
01/01/2000 nobody 50000
init----> 49.02fps targetAdj = 1, tmp = 1.004
init----> 48.78fps targetAdj = 1, tmp = 1.005
init----> 49.02fps targetAdj = 1, tmp = 1.004
init----> 48.08fps targetAdj = 1.01, tmp = 1.008
init----> 48.78fps targetAdj = 1.01, tmp = 1.013
init----> 49.02fps targetAdj = 1.01, tmp = 1.012
init----> 48.78fps targetAdj = 1.01, tmp = 1.013
init----> 49.02fps targetAdj = 1.01, tmp = 1.012
init----> 48.78fps targetAdj = 1.01, tmp = 1.013
init----> 48.78fps targetAdj = 1.01, tmp = 1.013
init----> 49.50fps targetAdj = 1.01, tmp = 1.01
init----> 48.78fps targetAdj = 1.01, tmp = 1.013
init----> 49.26fps targetAdj = 1.01, tmp = 1.011
init----> 48.78fps targetAdj = 1.01, tmp = 1.013
init----> 48.78fps targetAdj = 1.01, tmp = 1.013
init----> 49.26fps targetAdj = 1.01, tmp = 1.011
init----> 48.78fps targetAdj = 1.01, tmp = 1.013
init----> 49.02fps targetAdj = 1.01, tmp = 1.012
init----> 49.02fps targetAdj = 1.01, tmp = 1.012
init----> 49.02fps targetAdj = 1.01, tmp = 1.012
init----> 48.78fps targetAdj = 1.01, tmp = 1.013
init----> 49.26fps targetAdj = 1.01, tmp = 1.011
init----> 48.54fps targetAdj = 1.01, tmp = 1.014
init----> 49.02fps targetAdj = 1.01, tmp = 1.012
init----> 48.78fps targetAdj = 1.01, tmp = 1.013
init----> 48.78fps targetAdj = 1.01, tmp = 1.013
init----> 49.02fps targetAdj = 1.01, tmp = 1.012
init----> 48.54fps targetAdj = 1.01, tmp = 1.014
init----> 48.54fps targetAdj = 1.01, tmp = 1.014
init----> 48.78fps targetAdj = 1.01, tmp = 1.013
init----> 48.54fps targetAdj = 1.01, tmp = 1.014
init----> 48.78fps targetAdj = 1.01, tmp = 1.013
init----> 49.02fps targetAdj = 1.01, tmp = 1.012
init----> 49.02fps targetAdj = 1.01, tmp = 1.012
init----> 49.26fps targetAdj = 1.01, tmp = 1.011
init----> 49.02fps targetAdj = 1.01, tmp = 1.012
init----> 48.54fps targetAdj = 1.01, tmp = 1.014
active power ups = 2
active power ups = 1
active power ups = 0
init----> 48.54fps targetAdj = 1.01, tmp = 1.014